Dungeons are a random arrangement of hand-crafted rooms, overflowing with traps, treasure, puzzles and lore. Monsters are visible on the map and exhibit unique behaviors when aggressive. Touching a monster initiates the turn-based combat system, featuring big and bold characters on gorgeous 2D backgrounds.
Randomness and Rarities
The enigma of the Lost Vale means no two dungeons are alike. The elements and content are often the same, but next expect things to be where they were before or react in the same way.
Return to a dungeon after successfully surviving once, and the option to change the difficulty is unlocked. This increases the difficulty as well as the reward... and the chance for rare artifacts and NPCs to appear.
Beating each dungeon on the highest difficulty setting is the only way to truly see everything Nightwar has to offer.
Prepare carefully before entering a dungeon. Death means losing everything not equipped on your characters. And when every dark corner leads to another menacing creature or lethal trap, death may not be so infrequent. Not all is so bleak. Every dungeon has a single rest point, where you are given the chance to replenish all your resources and stash a few items for safekeeping, so they aren't lost upon death. You can do this once per dungeon.
Fortunately each hero is equipped with a unique assortment of dungeon skills to aid in the adventure. These skills include the basic but necessary - lock picking, treasure finding, and dashing - to the less ordinary: invisibility, teleportation, blinding and more.